Hustle Castle Bot
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Zero City BOT

Hustle Castle BOT

A Powerful BOT for Hustle Castle Game

Hustle Castle BOT

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Our Dear Fellow Hustle Castle Players,

After playing Hustle Castle for more than two years, we still continue to enjoy the game. However sometimes it becomes very repetitive game in order to gather some rewards such as diamonds, gears for dwellers (weapons, weapon souls, armors, armor souls, rings, amulets), room upgrades, etc.

Therefore we decided to develop a Hustle Castle BOT to minimize the repetitive work and to concentrate more on the enjoyable parts of the game.

Currently (version 1.8.5) Hustle Castle BOT includes the following features:



Download & Installation

Windows Configuration:

Emulator:

Nox and MEmu are Android emulators which will allow you to run Hustle Castle game in your computer eventough you play the game on your Iphone or Ipad. Please use the following links to download and install Nox or MEmu: bignox.com / memuplay.com

Nox Configuration:

Hustle Castle BOT

Hustle Castle BOT

MEmu Configuration:

Hustle Castle BOT

Hustle Castle BOT

Hustle Castle BOT

Hustle Castle BOT:

If Hustle Castle BOT throws any kind of exception please contact us via bothustlecastle@gmail.com to fix it.

.NET Framework:


2 Days Free Trial, then ONLY 7$ per month

We give you a 2 days free trial to be sure that the Hustle Castle BOT works on your system. Then we kindly ask your support by purchasing a subscription for only 7$ per month in order us to continue to improve the Hustle Castle BOT.

You can also purchase yearly subscription for only 70$ per year (2 months free).


How to Purchase

Paypal:

Bitcoin:


Configuration

You can configure Hustle Castle BOT according to your needs by editing config.txt.

Parameter Description
emulator Which emulator to be used. [nox, memu, or auto]
alarm_suspicious_activity
(thanks to Perry and Thomas)
If 0, no alarm and email for Suspicious Magical Activity screen.
If 1, an alarm will sound (PC sound must be ON) and email will be sent if Hustle Castle BOT encounters Suspicious Magical Activity screen.
emulator_in_background If 0, emulator window should be on top (Select this if 1 does not work).
If 1, emulator window can be in background (not minimized).
max_screen_sleep_time Interval in miliseconds between screen scanning. It should be adjusted according to the performance of your computer.
Too high values may cause tournament stages to be finished before attacking an opponent.
Too low values may cause unexpected behaviours.
other_device_sleep_time Duration in seconds to login again after logged in the game from another device.
auto_start
(thanks to Ihsan)
If 0, Hustle Castle BOT starts and finishes automatically.
If 1, it waits a key press to start and finish.
repeat_all How many times to repeat all modes.
max_new_loop_sleep_time Duration in seconds after finishing all modes and before starting a new loop.
low_health_sleep_time If low_health_battle parameter is 0, duration in seconds to wait for healing.
invasions If 0, Invasions mode will not be played.
If 1, invasions mode will be played.
invasions_low_health_battle If 0, it will wait for healing in Invasions mode.
If 1, battles will be fought with low health in Invasions mode.
invasions_hero_relic
(thanks to Darrick)
If 0, Hero Relic will not be used in battles in Invasions mode.
If 1, Hero Relic will be used in battles in Invasions mode.
gem_bay If 0, Gem Bay mode will not be played.
If 1, Gem Bay mode will be played.
gem_bay_use_food If 0, Gem Bay will be only played for free entries.
If 1, Gem Bay will be played using food as well.
deploy_previous_squad
(thanks to Ronni)
If 0, best squad will be deployed.
If 1, previous squad will be deployed.
gem_bay_collect_reward If 0, Gem Bay rewards will not be collected.
If 1, Gem Bay reward will be collected from mailbox at the end of each Gem Bay.
gem_bay_hero_relic
(thanks to Darrick)
If 0, Hero Relic will not be used in battles in Gem Bay mode.
If 1, Hero Relic will be used in battles in Gem Bay mode.
repeat_pvp How many times to fight PvP battles.
pvp_max_squad_power_scale Maximum opponent squad powers to be attacked. In percent ratio of your squad power.
(Desired Max Opponent Power / Your Power) x 100 (Decimals are not allowed. Only use integer part)
pvp_low_health_battle If 0, it will wait for healing in PvP mode.
If 1, battles will be fought with low health in PvP mode.
pvp_hero_relic
(thanks to Darrick)
If 0, Hero Relic will not be used in battles in PvP mode.
If 1, Hero Relic will be used in battles in PvP mode.
change_opponent If 0, the opponent will not be changed if it does not meet power scale and resources criterias, then the bot will move onto the next opponent.
If 1, the opponent will be changed if it does not meet power scale and resources criterias.
reattack_defeated If 0, the opponent will not be re-attacked if previously lost to it, then the bot will move onto the next opponent.
If 1, the opponent will be re-attacked even if previously lost to it.
pvp_min_gold Minimum gold amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their gold amount.
If very large value such as 999999999, gold amount will not affect the desicion to attack.
pvp_min_mana Minimum mana amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their mana amount.
If very large value such as 999999999, mana amount will not affect the desicion to attack.
pvp_min_wood Minimum wood amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their wood amount.
If very large value such as 999999999, wood amount will not affect the desicion to attack.
pvp_min_iron Minimum iron amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their iron amount.
If very large value such as 999999999, iron amount will not affect the desicion to attack.
pvp_min_mithril Minimum mithril amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their mithril amount.
If very large value such as 999999999, mithril amount will not affect the desicion to attack.
repeat_portal How many times to fight Portal battles.
max_portal_level Maximum Portal level to be fought.
force_max_level If 0, and if a battle is lost, Hustle Castle BOT will fight the previous level in the next time.
If 1, and regardless a battle is lost or not, Hustle Castle BOT will always try to reach the configured maximum Portal level.
portal_low_health_battle If 0, it will wait for healing in Portal mode.
If 1, battles will be fought with low health in Portal mode.
portal_hero_relic
(thanks to Darrick)
If 0, Hero Relic will not be used in battles in Portal mode.
If 1, Hero Relic will be used in battles in Portal mode.
repeat_ticket How many times to participate tournaments using tickets.
repeat_food How many times to participate tournaments using food.
use_ticket_first
(thanks to Luis)
If 0, Hustle Castle BOT uses food first to participate to tournaments, then tickets.
If 1, Hustle Castle BOT uses tickets first to participate to tournaments, then food.
tournament_strategy Different strategies for opponent selection to attack in tournament stages. Please refer to Tournament Strategies section.
max_squad_power_scale Maximum opponent squad powers to be attacked. In percent ratio of your squad power.
(Desired Max Opponent Power / Your Power) x 100 (Decimals are not allowed. Only use integer part)
tournament_collect_reward If 0, Tournament rewards will not be collected.
If 1, Tournament reward will be collected from mailbox at the end of each Tournament.
max_new_tournament_sleep_time Duration in seconds after finishing a tournament and before starting a new one.
island_event If 0, the Island Event is not played.
If 1, Hustle Castle BOT fights all 16 Island Event waypoints.
island_diamond_reset How many times to reset Island Event map using diamonds.
island_low_health_battle If 0, it will wait for healing in Island Event mode.
If 1, battles will be fought with low health in Island Event mode.
island_hero_relic
(thanks to Darrick)
If 0, Hero Relic will not be used in battles in Island Event mode.
If 1, Hero Relic will be used in battles in Island Event mode.

Tournament Strategies

The following strategies can be used in Tournaments/Arena.

If you have any suggestions for tournament strategies please contact us via bothustlecastle@gmail.com and we will try to implement in Hustle Castle BOT.

Strategy Stage(s) Opponent
0 1 5th weakest
2 4th weakest
3 3rd weakest
4 2nd weakest
5 Weakest
1 1 3rd weakest
2, 3, 4, 5 Above, if there is not in power scale then weakest
2 1 5th weakest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
3 1 5th weakest
2 Above, if there is not in power scale then below, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then below, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then below, if there is not in power scale then weakest
4
(thanks to
Perry)
1, 2, 3 Weakest
4, 5 Above, if there is not in power scale then below, if there is not in power scale weakest
5
(thanks to
Harun)
1, 2, 3, 4 Weakest
5 Above, if there is not in power scale then below, if there is not in power scale weakest
6
(thanks to
Spiros)
1 5th Weakest
2 Weakest if above, 2nd weakest if above, 3rd weakest if above, 4th weakest
3, 4, 5 Above, if there is not in power scale then weakest
7
(thanks to
Spiros)
1 5th Weakest
2 Below, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
8
(thanks to
Michel)
1 5th Weakest
2 4th weakest
3 Above, if there is not in power scale then below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then below, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then below, if there is not in power scale then weakest
9
(thanks to
Alexander)
1 Strongest
2 Above, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
10
(thanks to
Alexander)
1 Strongest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
11
(thanks to
Thomas)
1 5th Weakest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Weakest
12
(thanks to
Talha)
1, 2, 3, 4, 5 Above, if there is not in power scale then weakest
13
(thanks to
Joshua)
1, 2 Weakest
3, 4, 5 Above, if there is not in power scale then below, if there is not in power scale then weakest
14 1 5th Weakest
2, 3, 4, 5 Weakest above, if there is not in power scale then weakest

Support, Questions & Suggestions

We appreciate any kind of feedback, so if you have any questions, suggestions or you need support please contact us via email: bothustlecastle@gmail.com


Troubleshooting


Version Log

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